Tool of Thought

APL for the Practical Man

"You don't know how bad your design is until you write about it."

Modal Dialog Boxes 4: ProgressBar

May 14, 2024

Implementing a general purpose, easy-to-use progress bar presents some challenges. Let's look at an attempt. The Abacus ProgressBar is designed to handle iterative processes where the number of iterations may or may not be known ahead of time. In either case, we want to provide some feedback on each iteration as well as the ability to cancel the process.

Rather than providing a Cancel button on the progess bar element, which would arguably require an "are-you-sure" confirmation, we provide a Pause button, which pauses the operation between two iterations. This gives us the opportunity to add a bit more functionality, without additional complexity in the UI. When Pause is clicked, the user is then offered two choices, Cancel and Resume, and optionally a 3rd choice: Truncate. The Cancel option cancels the entire operation without further ado. The Resume option restarts the process at the next iteration. The Truncate option treats the last completed iteration as the final iteration and continues the operation. It simply ignores and does not process the remaining iterations. This option is only relevant for certain types of operations. For example, when importing a CSV file, the user may decide that reading a few million rows from a large file is sufficient for his purposes.

The progress bar is implemented with a monadic operator, Run. This operator puts up a progress element with a Pause button, runs the iterations, allows the user to cancel the operation, and provides a useful result when control returns to the calling function. Here is the syntax:

      R←Y F ProgressBar.Run X

The left argument Y is the document object. The left operand F is a function that implements the looping task at hand. X is a namespace provided as a right argument to F.

The namespace X must contain 3 properties: Caption, Iterator and Status. The Caption is a string specifying the title of the progress bar dialog box. The Iterator property is a vector. If the iteration vector is empty, the process is deemed indeterminate. We don't know how many iterations there may be. Otherwise the length of Iterator is the number of iterations, known ahead of time, and the process is deemed determinate. In the determinate case, the Status property is a vector of char vectors the same length as Iterator. In the indeterminate case, Status is a simple vector that should be reset inside F on every iteration.

The namespace X may, and often will, contain all sorts of other variables and references that are needed to support the execution of F.

The iteration vector may be an array of any type of values. Associated with the iteration values are iterations numbers, given by ⍳≢X.Iterator. For the determinate case, the iteration number (not the value) is provided as the left argument to F.

In the indeterminate case the result of F is a return code of 0 if another iteration is required, or 1 if it is not. There is no other return value. Data accumulation is accomplished by either writing to file or by accumulating an array inside X. In the determinate case, the result of F may be any useful value.

The result R (of ProgressBar.Run) is a scaler for the indeterminate case, and a two item vector for the determinate case. In both cases the first element of R is 0 if all itererations are executed, 1 if cancelled, and 2 if truncated. For determinate processes, the second element is an array of the result of each call to F.

Let's go to the code:

Run←{
     p←New ⍵.Caption ⍵.Iterator
     _←⍺ A.ShowModal p
     op←⍎(0=≢⍵.Iterator)⊃'Determinate' 'Indeterminate'
     r←p ⍺⍺ op ⍵
     r⊣A.DeleteElement p
 }

In the Run operator, the first thing we do is create the dialog element (New) and display it (ShowModal). Next we have to pick the appropriate sub-operator. The techniques are different for the two cases. For the determinate case, we use the each operator (¨) to execute iteration:

Determinate←{
     b r←↓⍉↑(⊂⍺ ⍵)⍺⍺{
         p w←⍺
         p.Cancel:1 0
         c←p Pause 0
         c≡'Cancel':1 0⊣p.Cancel←1
         c≡'Truncate':2 0⊣p.Cancel←1
         _←p Update ⍵⊃w.Status
         r←⍵ ⍺⍺ w
         0 r
     }¨⍳≢⍺.Iterator
     (⌈/b)(r/⍨b=0)
 }

First we check if Cancel has been previously pressed. If so, there is nothing to do, and we get out. (Note that we always run the inner function N times if there are N iterations, even if the user has canceled). Next we run the Pause function to see if the user has pressed Pause:

Pause←{
     ~⍺.Pause:'Resume'
     ⍺.Pause←0
     t←'Process paused'
     c←''
     b←'Cancel' 'Resume' 'Truncate'
     ⍺.Document A.ConfirmBox.Show t c b
 }

If the user has not clicked Pause, we exit, resuming the iterations. If the user has pressed Pause, we put a confirmation box and wait. Back in the Determinate operator we inspect what the user has selected in the confirmation box, exiting if Cancel or Truncate. Otherwise we update the status and execute the iteration function, the left operand of Run.

The indeterminate operator is a bit simpler (hmm, why is that?):

Indeterminate←{
     _←⍺ Update ⍵.Status
     c←⍺ Pause ⍵
     c≡'Cancel':1
     c≡'Truncate':2
     ⍺⍺ ⍵:0
     ⍺ ∇ ⍵
 }

Here we update the status before checking if the user clicked Pause. This is because in the indeterminate case, the status of an iteration is known after the iteration completes, while in the determinate case the status is known before the iteration is executed - usually. We check for `Pause etc., just as in the determinate case. We then run the iteration function, exiting if it returns a 1, and continuing on to the next iteration via recursion otherwise.

Regardless of the iteration technique, be it looping, recursion, or the each operator, the fact that the argument to F is a namespace allows us to easily maintain and update state, and accumulate results, between iterations.